Alina Brazdeikene

Creative / Production Consultant

Tailored game dev consulting: Empowering creative accountability, remote team management and collaborative culture.

Science-led, empathy-fueled. Personalized workshops, audit & mentorship.

ABOUT ALINA

Industry Background

Alina is a Head of Production and process architect with passion for great games, exciting stories and constructing healthy work environments.

With over 10 years of experience in full-scope production for teams from 2 to 100+ people, she specializes in building fully remote teams and developing effective Agile pipelines.

Her credits include acclaimed games such as Pathfinder: Wrath of the Righteous, The X-Files: Deep State, Bus Simulator 21, The Simpsons Tapped Out and many more.

Alina Brazdeikene

Portfolio

Alina has a solid record of creating commercially successful products, with some of her projects being:

Services

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